[PC] Planetary Annihilation

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christian
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Re: [PC] Planetary Annihilation

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Design Retrospective on PA: Titans - https://www.youtube.com/watch?v=CyR5Lk8YvMY
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christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PC] Planetary Annihilation

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Titans PTE 98721 Is Now Available - https://forums.uberent.com/threads/tita ... ble.72078/
wyao wrote: Proper patch notes to come at a later time, but the major updates are as follows:
  • Local Server multi-threading across planets and AIs
  • LZ4 compression for server mods
  • AI improvements and multi-threaded
  • Client and Server improvements
  • Crash fixes and perf improvements.
Some details put together by mikeyh here: https://wiki.palobby.com/wiki/PTE_Testing
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christian
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Re: [PC] Planetary Annihilation

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Have You Played... Planetary Annihilation - https://www.rockpapershotgun.com/2016/1 ... ihilation/

Thought the tone of this article was unusual for what is supposedly a game recommendation feature. But turns out RPS silently switched from "recommendations" to "retrospectives" at the beginning of the year.
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christian
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Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PC] Planetary Annihilation

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First game update since the announcement of Planetary Annihilation Inc.

Multi-threading, Performance and AI Improvements Update 112160-pte - https://forums.planetaryannihilation.co ... pte.73174/
Greetings Commanders,

It took us a little longer than we expected to prepare this build in light of some server issues last weekend, which are now resolved.

This is our first new build on the legacy toolchain and will be the first of many once we stablise our modern toolchain builds.

Our focus is on speed and stability as we work to ensure we’re in the best place possible ahead of upgrading the technologies which underpin the game. We’ve implemented numerous server sim performance improvements, while also resolving a number of the most common causes of server-side crashes.
Balance
  • Advanced Air, Bot, Vehicle and Naval Factory cost increased by 25% to 4,500 (minor delay to T2 rush)
  • Slammer cost increased to 500 (minor adjustment against Leveler)
  • Solar Array cost decreased to 1,600 (minor adjustment against land-based advanced power)
  • Gil-E vision increased to 220 (vision now matches weapon range)
  • Bluehawk range increase to 220 (buff as a counter e.g. Kaiju)
  • Pelican health increased to 200 with group (formation) preference set to back (increased survivability)
  • Stingray vision increased to 250 with new radar and sonar of 350 (new cruiser role as naval radar)
  • Typhoon vision increased to 250 with drone guard radius of 250 and passive health regen reduced to -2 (20 seconds)
  • Kaiju rate of fire decreased to 0.5 shots per second (minor nerf)
See the link for more info on the technical updates, including improved AI.
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christian
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Re: [PC] Planetary Annihilation

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115425-pte - https://forums.planetaryannihilation.co ... pte.73538/
Balance Changes

Fixed beam weapon collisions with structures, terrain and water surface

Commander
* Can now build orbital launchers and umbrellas

Icarus solar drone
* Beam weapon now collides with enemies, structures, terrain and water surface

Orbital Launcher
* Cost decreased to 600 to match T1 factories
* Commander buildable

Orbital Factory
* Cost increased to 6,000 from 3,600

Umbrella
* Commander buildable

Anchor
* Beam weapon now collides with enemies, structures, terrain and water surface

SXX-1304 laser platform
* Beam weapon now collides with enemies, structures, terrain and water surface

Artemis railgun platform
* Beam weapon now collides with enemies and structures

Omega orbital battleship
* Beam weapon now collides with enemies, structures, terrain and water surface

Helios orbital titan
* Beam weapon now collides with enemies, structures and terrain

Dox assault bot
* Speed increased to 19 from 18

Grenadier
* Vision decreased to 115 from 125

Storm mobile flak
* Removed underwater vision
Is this in response to a general lack of orbital use in 1v1?
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