Felipe Pepe wrote: Think about that: what Jeniffer "HERESY!!1" Hepler was asking for — skipping combat — is not something that leads to "dumbed-down RPGs for casuals", as the internet shouted.
No, it's a return to what we once had. A return to RPGs that, instead of endless illusory choices and forgettable +5 reputation, +10 Friendship outcomes, offers players the ultimate choice a game can offer:
The choice of playing the way they want to play.
On Role-playing Games
Re: On Role-playing Games
The Ultimate Choice In RPGs - http://www.gamasutra.com/blogs/FelipePe ... meplay.php
Re: On Role-playing Games
The forgotten origins of JRPGs on the PC - http://www.pcgamer.com/the-forgotten-or ... -on-the-pc
Re: On Role-playing Games
The history of RPGs - http://www.pcgamer.com/the-complete-history-of-rpgs/
Re: On Role-playing Games
In-depth interview with RPG developers Mark Yohalem and Vince D. Weller - http://www.cshpicone.com/interview-mark-and-vince