[PC] Ashes of the Singularity

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christian
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[PC] Ashes of the Singularity

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http://www.ashesofthesingularity.com/
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http://forums.ashesofthesingularity.com/462158
Island Dog wrote:
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The wars of the future aren’t fought with a mere few dozen units, but thousands of deadly robotic constructs smashing each other into scrap only to be replaced by a steady stream of fresh war machines from the endlessly churning factories of the post-humans and their sentient AI foe.

The technological singularity has ended life as we know it. Humanity has abandoned its crude organic bodies for the fully networked existence of artificial, augmented consciousness. Yet as the post-humans’ powers grow, their humanity wanes. The lone sentient AI, Haalee, once led humanity to the stars but now finds herself in an existential conflict to determine the fate of the galaxy – and all galaxies.

Ashes of the Singularity is a new real-time strategy game in which players fight for control of entire worlds. Multiple armies battle it out across vast landscapes as the player tries to take control of the key regions of the map to obtain their valuable resources.

Thanks to Oxide Games’ Nitrous engine, which allows for thousands of units to clash onscreen at once, each acting independently with multiple individually targeted weapons systems and ballistics models, Ashes of the Singularity is able to deliver a game experience that is both deep and approachable.

Players are able to manage their massive armies through a new game concept called the "meta-unit." The meta-unit allows Ashes’ enormous scale to translate into fun gameplay. By grouping units together into a meta-unit, you make them aware of each other and alter their behavior to fight intelligently together and support one another. Because a meta-unit can take care of itself within its means, your attention is freed to direct the overall war effort – a good thing, as Ashes of the Singularity’s maps and unit counts are an order of magnitude larger than in a traditional RTS.

Key Features:

Massive Scale -- Thousands of units fighting in multiple armies across a world
Strategic Depth – Players fight for control of regions and their resources while maintaining their supply lines
Innovative Design -- Units can be combined together for form meta-units that work together and make their combined special abilities easily accessible to the player
Feel Nitrous’ power – Experience groundbreaking Nitrous engine visual fidelity for the first time, which redefines the concept of scale in real-time strategy games.

Become an Ashes of the Singularity Founder today and get access to the friends & family alpha when available – or show your support by becoming an Lifetime Founder, and get a lifetime subscription to all Ashes expansions and DLC for a one-time price.
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christian
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Re: [PC] Ashes of the Singularity

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http://www.ashesofthesingularity.com/game/faq
What games are most similar to Ashes of the Singularity?
Ashes takes a lot of inspiration from Sins of a Solar Empire and Total Annihilation. However, the game mechanics for planetary conquest are influenced by Company of Heroes.
The answer literally contains the words Planetary Annihilation. Why not acknowledge it? Does it really have that bad a reputation?

http://www.ign.com/articles/2015/03/04/ ... ous-engine
omega4444 wrote: Mark my words - this game will fail before it's even launched. See that game by Uber ("Planetary Annihilation") for an example of talking big but failing to accomplish its objectives.
"that game by Uber". The guy can barely speak its name.
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christian
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Re: [PC] Ashes of the Singularity

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In response to the question, "Any interest in orienting things towards being an eSport?"

http://forums.ashesofthesingularity.com ... 1/#3528076
KaneTiberian wrote: As for now, eSports orientation ruined too many RTS games. In fact, vain attempts to feed off Starcraft table brought an entire genre to near-collapse stage in any reasonable sense, including sales. If anyone will ever write the Ten Commandments to RTS Developer, the first one should be "Thou shalt not build Starcraft". Also, there's an organized and very aggressive mob who will repeatedly attempt to convince devs and guys here around that eSports and click-per-second gameplay is the only way to go for any RTS. That's not the first time they're trying to bend multiplayer rules to their advantage by enforcing twitch-oriented gameplay - they did it with almost every single RTS game released in last 15 years, and almost always successfully. If developers will ever listen to their propaganda, this game will end the same way as Planetary Annihilation did - with immense resources wasted on micron-precise unit balancing, bad sales, bad reviews and mentioned mob (~ 50 ppl) as a whole population of multiplayer servers, who will anyway move on after picking the next game for raiding. By the way, some of the people who actively participated in Planetary Annihillation's downfall are already here.
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christian
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Re: [PC] Ashes of the Singularity

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Ashes of the Singularity and DX12 - https://www.youtube.com/watch?v=wCjehquy6JE
Brad Wardell wrote: This is what the next generation of hardware and software brings to the table.
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christian
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Re: [PC] Ashes of the Singularity

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Behind the Scorching Beauty of Oxide's Ashes of the Singularity - https://www.youtube.com/watch?v=t9UACXikdR0
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Re: [PC] Ashes of the Singularity

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http://nichegamer.com/2015/03/brad-ward ... rts-games/
Brad Wardell wrote: we don’t curve the planet like our friends at Uber do, but it’s a top down, straight planet.
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Re: [PC] Ashes of the Singularity

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http://forums.ashesofthesingularity.com ... 1/#3531444
Frogboy wrote: Like many of you, I played a lot of SupCom. And I know how it was played. I know how I played it -- almost always zoomed out to icon view. We absolutely do not want that to be how people play Ashes. The game design won't encourage it anyway because you will definitely need to make use of the meta unit's special abilities to be effective.

Total Annihilation is a much closer approximation of how we expect people to play the game except with the Mini map being more sophisticated and players having the ability to zoom really far out if they'd like (but we absolutely don't plan to litter the main map with icons).
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Re: [PC] Ashes of the Singularity

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Revisiting Supreme Commander - http://forums.ashesofthesingularity.com/469761
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Re: [PC] Ashes of the Singularity

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RPS Playthrough W/ Brad Wardell and Rob Zacny - https://www.youtube.com/watch?v=2iPk2bAz83k
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Re: [PC] Ashes of the Singularity

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