Unreal Motion Graphics UI

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christian
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Unreal Motion Graphics UI

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christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: Unreal Motion Graphics UI

Post by christian »

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christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: Unreal Motion Graphics UI

Post by christian »

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christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: Unreal Motion Graphics UI

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Make sure to check out the UMG map in the Content Examples project. Pay close attention to how the UI is constructed in each of the Widget Blueprints.
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christian
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Re: Unreal Motion Graphics UI

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https://wiki.unrealengine.com/UMG,_How_ ... in_C%2B%2B.
WCode wrote: Adding Modules

And then i also made sure that the UMG and Slate Modules was included as well. In "(YourProjectName.Build.cs)":

Code: Select all

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore"})
Easy to forget that if you want to do anything with the UI in C++, make sure to add these modules.
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