Kickstarter - https://www.kickstarter.com/projects/ot ... -ascendant
Kickstarter video - https://www.youtube.com/watch?v=uPlAKIqUWAU
We escaped the dungeons with System Shock, Thief, and Deus Ex. Why would we ever want to go back?
Perhaps this is the path a small studio like OtherSide Entertainment needs to go first. Put in the hard work of developing their Improvisation Engine for their first dungeon game, and then once Underworld is done, work on their System Shock Ascendant. Or whatever it is they want to do next.THE IMPROVISATION ENGINE
Do you enjoy the freedom of choice in sandbox games like Deus Ex or Elder Scrolls? The team at OtherSide in large part invented this style of experience with the original Ultima Underworld --- now they intend to take it to the next level.
At the heart of Underworld Ascendant's distinctive gameplay is the Improvisation Engine, which gives you an array of tools to think up your own ingenious solutions to challenges.
For instance, how to cross a subterranean river guarded by deadly lurker?
Unwise player tries to swim pass, and meets their watery doom.
Clever player tosses rotworm downstream to distract lurker.
Clever player charms giant cave spider to carry them up and over.
What's your clever solution?
Underworld Ascendant's Improvisation Engine encourages you to experiment and unlock your creative potential. Devise clever techniques that even the game's designers haven't imagined yet!
They're retracing the steps of Looking Glass Studios, but with all the advantages of modern technology. It's interesting to hear Paul Neurath refer to Looking Glass as an "indie studio". It's like he's setting up OtherSide as the modern Looking Glass, as if this is what Looking Glass would have looked like if it was founded today.