http://www.konami.jp/mgr/
[360] [PS3] [PC] Metal Gear Rising: Revengeance
Re: [PC] [360] [PS3] Metal Gear Rising: Revengeance
http://www.neogaf.com/forum/showpost.ph ... stcount=28
I can believe it. With my own eyes, I've seen players stumble through the tutorial with no idea on how to parry an attack. And they continue happily along, never using it, until they get to Blade Wolf, at which point they start to freak out. I suppose, under the right circumstances, it's possible to continue brute forcing your way all the way to the end without parrying, but I can imagine you'd probably come away with a relatively negative impression of the game if you did.StaticJam wrote: Didn't know how to parry in Metal Gear Rising until the final boss. Oops.
Re: [PC] [360] [PS3] Metal Gear Rising: Revengeance
http://platinumgames.com/2012/12/21/the ... nd-rising/
I love that. “So good you could die.”Kenji Saito wrote: When we were put in charge of Rising, our concepts for the game were something like this:
“Slicing that feels so good you could die.”
“A game with full blown, fast-paced action.”
Re: [PC] [360] [PS3] Metal Gear Rising: Revengeance
Monsoon's Speech - https://www.youtube.com/watch?v=OWlSR4cqnNA
Metal Gear games often break the illusion induced by genre familiarity and an acceptance of videogame tradition, and look the player in the eye saying, "You enjoy all the killing. How can you be a hero? These corpses you left behind were no threat to you. What kind of a monster are you? Listen to the fear in the enemy! Can you hear it? Villain!"
Metal Gear games often break the illusion induced by genre familiarity and an acceptance of videogame tradition, and look the player in the eye saying, "You enjoy all the killing. How can you be a hero? These corpses you left behind were no threat to you. What kind of a monster are you? Listen to the fear in the enemy! Can you hear it? Villain!"