http://www.nintendo.co.jp/wiiu/amaj/index.html
E3 2015 trailer - https://www.youtube.com/watch?v=GluNuqWt5qE
[WIIU] Super Mario Maker
Re: [WIIU] Super Mario Maker
Why is everyone so upset over Mario Maker's spreading out the delivery of course elements? Shouldn't you be mastering the basic building blocks first before moving on to the rest? Wasn't that the whole point? I have a hard time believing that anyone who's tampered with their Wii U's system clock to unlock everything right out the gate is capable of creating anything worthwhile.
Re: [WIIU] Super Mario Maker
Super Mario Maker crushed my dreams of making video games - http://www.engadget.com/2015/10/02/supe ... ideo-games
Re: [WIIU] Super Mario Maker
Gamasutra has stepped into the ring with Polygon to defend their elite designer champions from the Super Mario Maker mob.
Mario Maker vs. game developers - http://gamasutra.com/view/news/256605/M ... lopers.php
Mario Maker vs. game developers - http://gamasutra.com/view/news/256605/M ... lopers.php
It's undeniable that the community has already done amazing things, which is why Christian Nutt has to begin the article admitting as much. But I find it rich that Mario Maker puts all these tools into everyone's hands, and sites like this still continue to propagate the myth that "oh-no, it's hard to find a lot of good content out there on Course World. Here, let us compile for you a curated list of approved content creators for you to enjoy." This, despite the fact that a great many "efforts" available on Course World meet every last one of the above points. But you see, the difference is that those courses weren't made by an approved creator.Christian Nutt wrote: So what are the takeaways?
As I reviewed these levels while writing, I thought about what sets them apart from the majority of Mario Maker efforts:
- They are deliberate in their design. Little or nothing is extraneous to the core design ideas of the levels, and the ideas are clearly communicated.
- Many feature an inventive use of Mario objects -- koopa shells used as "locks" for "doors" made from blocks, for example.
- An aesthetic of both play and visuals that's carefully chosen and well executed.
- The levels are tested. Something that is incredibly clear when playing Mario Maker levels is when the creator is the only one who ever played it before uploading it. None of these levels suffer from that issue.
- Good pacing is key. Levels don't outstay their welcome; ideas are not excessively repeated.
Re: [WIIU] Super Mario Maker
https://www.washingtonpost.com/news/com ... io-levels/
Michael Thomsen wrote: “Super Mario Maker” is primarily an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them.
Re: [WIIU] Super Mario Maker
An Eight Year Old Just Wrecked Me In Mario Maker - http://kotaku.com/an-eight-year-old-jus ... 1760113211