The Dishonored example is rather weak. Which is why I think it's easy for Warren to praise. After having been playing through the game in a rather extreme way, it just barely manages to acknowledge that maybe, just maybe, you're not so much the hero as you think you are. Most likely though, the player will not be so introspective, and instead will turn his indignation against the boatman as traitor, backstabber, and enemy.Warren Spector wrote: Go @Harvey1966 and @rafcolantonio. Preach. http://kotaku.com/dishonored-co-directo ... 1726981392
From Crime and Punishment
Gamers can't believe in such "meaninglessness". Instead they rage against the designers to protect them from themselves in the name of "good design".Fyodor Dostoevsky wrote:his hardened conscience did not find any especially terrible guilt in his past, except perhaps a simple blunder that could have happened to anyone. He was ashamed precisely because he, Raskolnikov, had perished so blindly, hopelessly, vainly, and stupidly, by some sort of decree of blind fate, and had to reconcile himself and submit to the “meaninglessness” of such a decree if he wanted to find at least some peace for himself.
http://gamasutra.com/view/news/252444/D ... a_hero.php
This guy gets it.Felipe Pepe wrote: In Dishonored the boat guy only betrays you if you have a high level of chaos, which is hard to get unless you are really trying to kill everyone. And, as you said, he basically only hurts your feelings - the armory guy refusing to give you ammo was a serious penalty to someone shooting everything.
So the "spiritual successor to Thief" sells itself on killing and is afraid to be as punitive to players as Deus Ex was 15 years ago, but still wants to boast about how they were oh so brave on being mean to players?
Sorry, I see this as nothing more than a marketing piece to sell Dishonored Definitive Edition, claiming glory for things other games did earlier and better.