Interview with Phil Spenser -
http://www.gamespot.com/articles/xbox-i ... 0-6430815/
Randolph Ramsay wrote:
I don't think I've ever read your opinions on the future of VR and AR. Is that the future, do you think? Are games heading inevitably down that path where that technology is an essential part of what we do with gaming?
Well, now it's just my opinion. I'll say, obviously we have relationships with Valve, we have a relationship with Oculus around the VR work that they're doing, but I'm going to say I kind of hope not. It doesn't mean I don't think VR has great experiences to offer. I think it does, and we'll find those, and people will love playing those. I love playing games in my family room with my kids. I love people coming together and watching what's happening on screen and laughing, and the kind of fun of what video games were always about. That doesn't mean that can't happen in a kind of socially connected VR environment, but to me it would be too bad if all gaming became people with head mounted displays on, headphones on, kind of blocked out from everything that happens. I do think there'll be great experiences there, but just kind of for the sake of what gaming is, I don't think that should be the only way people play.
I think there will be certain experiences where that's perfect. I don't know necessarily if it will be genre based, but I just love me watching you play Mario and giving you ideas about where things might be, and we laugh, and we can kind of sit around and eat chips, and do things that people do. I think that's kind of the basis of what gaming is about.
Are we not already doing this? Blocking everything out, that is. Not with every game, mind you, but with those that fit the criteria. You wouldn't do this for a Mario Party or a Smash Bros., for instance. But with
SOMA, or
Metal Gear Solid V? Of course we are! As Phil Spencer briefly touched on, it depends on the genre.
I think this unease around VR blockout is a holdover from the time when gaming was being attacked as a highly anti-social activity, and gamers went on the defense claiming, "Oh no, look at how we gather together around the couch and have a good laugh, complete with chips and beers even! We even now record ourselves playing and stream it with all our friends across the Internet who couldn't make it!"
Now if you gave one of these social gaming apologists a look at a VR headset, of course their knee-jerk reaction is going to be, "This doesn't represent all of gaming! Nor should it ever."