Re: [PC] Planetary Annihilation
Posted: Mon Oct 17, 2016 4:12 am
Design Retrospective on PA: Titans - https://www.youtube.com/watch?v=CyR5Lk8YvMY
wyao wrote: Proper patch notes to come at a later time, but the major updates are as follows:
Some details put together by mikeyh here: https://wiki.palobby.com/wiki/PTE_Testing
- Local Server multi-threading across planets and AIs
- LZ4 compression for server mods
- AI improvements and multi-threaded
- Client and Server improvements
- Crash fixes and perf improvements.
Greetings Commanders,
It took us a little longer than we expected to prepare this build in light of some server issues last weekend, which are now resolved.
This is our first new build on the legacy toolchain and will be the first of many once we stablise our modern toolchain builds.
Our focus is on speed and stability as we work to ensure we’re in the best place possible ahead of upgrading the technologies which underpin the game. We’ve implemented numerous server sim performance improvements, while also resolving a number of the most common causes of server-side crashes.
See the link for more info on the technical updates, including improved AI.Balance
- Advanced Air, Bot, Vehicle and Naval Factory cost increased by 25% to 4,500 (minor delay to T2 rush)
- Slammer cost increased to 500 (minor adjustment against Leveler)
- Solar Array cost decreased to 1,600 (minor adjustment against land-based advanced power)
- Gil-E vision increased to 220 (vision now matches weapon range)
- Bluehawk range increase to 220 (buff as a counter e.g. Kaiju)
- Pelican health increased to 200 with group (formation) preference set to back (increased survivability)
- Stingray vision increased to 250 with new radar and sonar of 350 (new cruiser role as naval radar)
- Typhoon vision increased to 250 with drone guard radius of 250 and passive health regen reduced to -2 (20 seconds)
- Kaiju rate of fire decreased to 0.5 shots per second (minor nerf)
Is this in response to a general lack of orbital use in 1v1?Balance Changes
Fixed beam weapon collisions with structures, terrain and water surface
Commander
* Can now build orbital launchers and umbrellas
Icarus solar drone
* Beam weapon now collides with enemies, structures, terrain and water surface
Orbital Launcher
* Cost decreased to 600 to match T1 factories
* Commander buildable
Orbital Factory
* Cost increased to 6,000 from 3,600
Umbrella
* Commander buildable
Anchor
* Beam weapon now collides with enemies, structures, terrain and water surface
SXX-1304 laser platform
* Beam weapon now collides with enemies, structures, terrain and water surface
Artemis railgun platform
* Beam weapon now collides with enemies and structures
Omega orbital battleship
* Beam weapon now collides with enemies, structures, terrain and water surface
Helios orbital titan
* Beam weapon now collides with enemies, structures and terrain
Dox assault bot
* Speed increased to 19 from 18
Grenadier
* Vision decreased to 115 from 125
Storm mobile flak
* Removed underwater vision