Page 3 of 4
Re: The Game Rapists
Posted: Tue Oct 20, 2015 10:43 pm
by christian
From
Characteristics of Games
casual players like to play quickly, more serious players prefer to spend more time on their moves, and thus informal conventions arise within different play groups as to how long a game is "supposed" to take to complete.
From
The Robbers
Friedrich Schiller wrote:
The law has cramped the flight of eagles to a snail's pace.
Re: The Game Rapists
Posted: Thu Dec 10, 2015 4:32 am
by christian
Uncanny Valley -
https://vimeo.com/147365861
I feel like I can be myself, and not go to jail for it.
Re: The Game Rapists
Posted: Wed Jan 06, 2016 5:54 pm
by christian
http://gamasutra.com/blogs/DorianBucur/ ... ment278959
Evan Barnett wrote:
I do not think that gamers altering the experience to meet their needs is "abusive," and I certainly don't think it's an "inferior experience."
Not everyone is fantastic at games, and losing substantial amounts of progress over and over is a real road block to lesser skilled players.
Evan Barnett wrote:
I don't really care that I could experience a game where my incorrect choices have impact because *I don't want to,* and that's more important than what the designer wanted. I don't think that makes my decisions worthless, because I am setting up the experience I want to consume.
I don't think they realize how much they sound like rapists.
Re: The Game Rapists
Posted: Wed Jan 20, 2016 3:20 pm
by christian
http://quanticfoundry.com/2016/01/05/pe ... correlates
Games are often stereotyped as escapist fantasies—where people get to pretend to be something they’re not. But what the data shows is that gamers play games that align with their personalities. In the same way that people select the news and media that reinforce their worldviews, gamers select the games that reinforce their identities. For example, gamers who are extraverted prefer more social and action-oriented games. Gamers who are more conscientious prefer games with long-term thinking and planning.
The games we play are a reflection, not an escape, from our own identities. In this sense, people play games not to pretend to be someone they’re not, but to become more of who they really are.
Re: The Game Rapists
Posted: Tue Feb 16, 2016 8:30 pm
by christian
http://www.polygon.com/2016/2/16/110179 ... unds-steam
Ben Kuchera wrote:
Once we see the credits roll on a game we loved, our first thought shouldn't be to check the clock to see if we can still get our money back.
This would be the Steam equivalent of visiting a prostitute in
GTA III and killing her to get your money back.
Re: The Game Rapists
Posted: Fri Mar 18, 2016 2:45 pm
by christian
https://medium.com/mammon-machine-zeal/ ... .vqpoykryq
Kate R wrote:
At the end of the day, no one has any obligation to a game — there’s absolutely no reason not to break them open, take what we want, and leave the rest behind.
Re: The Game Rapists
Posted: Tue Mar 22, 2016 1:43 am
by christian
Here's a real-world application of their antics -
http://www.neogaf.com/forum/showthread.php?t=1199375
Having taking advantage of a glitch that allowed them to purchase the Fallout 4 season pass for free, not only are they indignant over anyone who even suggests that they've done something wrong, but they are lashing out at Sony for daring to revoke their stolen passes.
http://www.neogaf.com/forum/showpost.ph ... stcount=78
Nere wrote:sony is so evil
Yes, here is a fine look at their character as it oozes out into the real world.
Re: The Game Rapists
Posted: Sun Jun 12, 2016 5:30 am
by christian
So Fallout 4 and its season pass also mistakenly went free on the Xbox store. Microsoft revoked the licenses, but with this message: "Our pricing error on Fallout 4 has been fixed and your free download will no longer work. For the inconvenience we will deposit $10 by the end of June in your Microsoft Account."
http://www.neogaf.com/forum/showpost.ph ... stcount=45
KingdomHeartsFan wrote:
Lazaro wrote:
and they say Crime doesn't pay...
What Crime?
See how $10 of funny money transforms them.
http://www.neogaf.com/forum/showpost.ph ... tcount=133
Dead Man Typing wrote:
Well... I guess next time I'll download the free game instead of doing the right thing.
So much for that. The "right thing" has now become "the thing that gets me more things".
Re: The Game Rapists
Posted: Sun Jul 31, 2016 9:15 pm
by christian
Pokemon Go's Creators Are Wrong About Cheating -
http://kotaku.com/pokemon-gos-creators- ... 1784496384
Patricia Hernandez wrote:
Uh oh. Those services show players where monsters will spawn in Pokémon Go? You know, the ones that eeeeveryone is using? Well, the creators of Pokémon Go don’t sound very fond of them.
And for good reason. But notice the plea. "Eeeeveryone" is doing it. Really? It's the most popular game in the world right now, and of course Internet gamers are having a go at it. The results, predictable as always, are not pretty. But now that Niantic has put a stop to their behavior, the Internet has begun fighting back through reputation assassination and mass refund campaigns. Shockingly,
even Kotaku is publishing articles on how to get refunds.
These
Pokemon GO players have yet to leave their bedroom.
Re: The Game Rapists
Posted: Mon Aug 01, 2016 7:45 pm
by christian
http://kotaku.com/even-pokemon-gos-bigg ... 1784654305
Patricia Hernandez wrote:
tracking is a feature that is important to everybody, not just folks who go through the trouble of figuring out whether a monster has the right IVs or not. Even the average person understands that it is more fun to find new monsters that they haven’t caught yet, rather than to settle for endless Rattatas. That’s why millions of people used services like Poke Vision in the first place.
I’ve spoken to players who live in rural areas, where Pokémon are either sparse or shitty. They want to know how to track monsters better. I’ve spoken to players with children, or who lead busy lives, and they can’t just waste hours wandering around in the real world, in the vain hopes of finding a decent Pokémon. They want to track down monsters better. I’ve spoken to people with depression, who tell me that it is easier to motivate themselves to go outside when they have clear, specific goals. They want to track down monsters better, too.
And why not? Even in the main games, once you capture something, the Pokedex outright tells you everywhere else you can capture that specific Pokémon. Personally, I also tend to reference Serebii for monster locations too constantly while on my 3DS, and it’s never gotten in the way of my enjoyment of the games. The same is true of Pokémon Go, perhaps even moreso thanks to Pokémon Go’s social component. Even if the app told me exactly where to go, I’d still have to physically go there, and would likely stop along any Pokestops along the way.
Note the "wasting hours wandering around randomly" strawman, the disregard for the effect their actions have on others, and the "if I'm not going to get something out of it, then forget it" mindsets here. It's a mobile game, people. It's a neat little toy to play with whenever you've got a spare moment on the go. If you find it consuming you, and consequently controlling even your decisions to step outside, how is that the game's fault? The desire to rip the game open totally dominates these gamers.
Genesis 4:7
If thou doest well, shalt thou not be accepted? and if thou doest not well, sin lieth at the door. And unto thee shall be his desire, and thou shalt rule over him.