[PDS-1] [VAR] Maze War
Posted: Fri May 22, 2015 3:24 pm
PDS-1 play footage - Alex Kierkegaard wrote: It all boils down to one reason: democracy. The equality between the players/customers which the genre's dictates force the designer to observe, leads to a design that will necessarily exclude all notions of a protagonist (or protagonists) from the action and shuts down from the very beginning any notion of the journey — both physical and emotional — which it is art's very purpose to create and communicate. ... Versus multiplayer, the way the West does it, means no stage progression, no scene development, no character arc, etc. It means no narrative, no story; ultimately no immersion at all. ... Lack of a protagonist is anti-artistic.