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[WIIU] Splatoon

Posted: Sat Jun 06, 2015 5:19 pm
by christian
http://www.nintendo.co.jp/wiiu/agmj/
501a99616139c917c99485c5934138e5.jpg
501a99616139c917c99485c5934138e5.jpg (80.95 KiB) Viewed 2196 times
E3 2014 trailer - https://www.youtube.com/watch?v=dUl-iHKGgck

Re: [WIIU] Splatoon

Posted: Sat Jun 06, 2015 5:57 pm
by christian
I didn't like shooting games. Then I fell in love with Splatoon - http://boingboing.net/2015/06/05/splatoon.html
Laura Hudson wrote:although you can "splat" your opponents, success is ultimately measured in your color's total surface area, not "kills."
Straight up deathmatch has been lame since 1996. That's around the time that the novelty of blasting your friends in Doom and Quake began to wear off, and developers and players began to realize that fragging isn't the end-all and be-all of shooting games. There are so many more interesting possibilities yet to explore.

It's the overcoming of this bias against the genre that eventually leads to falling in love with its games.

Re: [WIIU] Splatoon

Posted: Sat Jun 06, 2015 6:15 pm
by christian
Once fragging has been removed from the core of the game, settings like what we have here in Splatoon emerge.

Re: [WIIU] Splatoon

Posted: Sun Jun 07, 2015 8:24 pm
by christian
Wasn't too impressed with the mini-level design of the single player content and only played it sparingly at first. But then toward the end of the second platform (world?), you're actually given a few real levels to play in, with enemies comparable to yourself thrown in, and it started getting a little better. I don't care much for the puzzle / gimmick stages, full of mini-islands designed to accommodate a child's attention span, and I find the rare moment of going, "that was clever" doesn't outweigh the tedium I mostly feel when playing them.

The boss fights can be pretty cool though.

Re: [WIIU] Splatoon

Posted: Thu Dec 17, 2015 3:59 pm
by christian