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Why Game Trailers Rule

Posted: Mon Jun 15, 2015 2:57 pm
by christian
https://twitter.com/ThomasGrip/status/5 ... 2337046528
trailers.JPG
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Re: Why Game Trailers Rule

Posted: Wed Jun 08, 2016 5:24 pm
by christian
http://victorygamecenter.com/lawless-game-design/
I wrote: His war against taste especially reveals itself in his response to game trailers. He hates them. Their art is completely lost on him, because they are crafted to represent the experience as a whole, not so much in the raw details of how it plays, but in the promise of an idea made alive, speaking directly to the heart. In that sense, game trailers function like music, stirring our emotions through subtle suggestion, and inviting us to the dance. But the hardened heart cannot hear. Time and time again I’ve watched a trailer that has literally moved me to tears, only to scroll down to the comments and see (or in some cases, hear from angry YouTubers), “Yeah, but where’s the gameplay?” I.e. what’s the percent alcohol?
I was unsure about this paragraph, that is, until I saw this recent NeoGAF thread.