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[AST] [VAR] Dungeon Master

Posted: Wed Jun 24, 2015 7:57 pm
by christian
1373-dungeon-master-dos-front-cover.jpg
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Re: [AST] [VAR] Dungeon Master

Posted: Mon Dec 14, 2015 4:30 pm
by christian

Re: [AST] [VAR] Dungeon Master

Posted: Fri Mar 10, 2017 12:16 am
by christian
https://www.rockpapershotgun.com/2009/0 ... lkthrough/
John Walker wrote: You can read about all the many firsts Dungeon Master achieved in its Wikipedia entry. But it’s safe to say it was a landmark game, played in real time, in an approximation of 3D, using mouse and keyboard controls. It was a new experience for anyone who played it, the safety of turn-based combat taken away from you, enemies able to attack when they chose, even if you weren’t done getting your potion ready. I remember playing my own saves of the game (never getting beyond the fourth or fifth floor, I suspect), and the thrill of mixing spells in flasks, successfully creating fireballs from their component parts, preparing for a battle ahead. It was a game that forced you into seeking sanctuary, no longer able to rely on the world patiently pausing while you sorted yourself out. A room with a closable door, ideally with a couple of empty chests for storing your excess inventory, was a haven, a safeground to which you could retreat, hide, recover, and prepare. This sense of safety only emphasised the sense of danger outside. The threat of an enemy, chasing you down corridors (admittedly in leaps across tiles), hurting your party of four when it got near, often became terrifying. I remember fumbling at the controls, throwing bottles of water at skeletons instead of poison, fluffing things up so badly that members of my team would have their portraits hideously replaced with messes of bones and a skull. Characters with names and skills and possessions and armour. People I’d chosen from that peculiar gallery at the start of the game, clicking on paintings of their faces to have them join my gang. Dungeon Master was a game of fear and recovery, danger and relief. It frightened me greatly. But not my dad. My big, strong dad.

Until level 13. Forgive me if I’m getting these numbers wrong, but from memory the titular dungeon was fourteen storeys deep. On the very bottom floor the eponymous Dungeon Master lived, the final scene of the game. But on the floor above him was a giant red dragon, an enormous enemy that required one hell of a fight. I was there the day my dad first encountered the dragon, sat next to him at the kitchen counter, watching him expertly play. Watching his hand shaking on the mouse.

Shaking. His whole hand trembling with genuine fear at the fight. My dad’s big, strong hand.