Game Development
Posted: Fri Jul 17, 2015 11:05 pm
Rami Ismail's Develop 2015 Highlights - https://www.youtube.com/watch?v=hdnKiyzsmDk
In the mouth and slides of certain people, "gamer" acts as a euphemism for "gamergater". Rami is definitely one of those people, and in his speech, he delivered the uncontroversial statement that he's a developer, not a gamer. That it's even fine for some developers to hate games (he doesn't seem to mean "particular" games here), and even boasted a little that he can't play games anymore without looking at them through a cruel designer's lens, which is pitiable really and nothing to be proud of. It's funny because I always hear that nonsense from lousy designers and people with hardly any love for games in their heart. In other words, from the kind of developers who make arcade roguelikes and games about shooting fish! I have serious doubts about any designer who can't even for one second stop from honing in on some minor detail and appreciate the work as a whole.
But he is a developer, there's no question about that. And in my experience, you don't have to love games in order to work with them. I've seen it regularly enough now to where it no longer surprises me. I only still wonder at why some of them choose to stay in the industry given their hard feelings toward it. But they usually all find something within the work that compels them to stay. Those that don't, leave. Simple as that. They won't put up with it past a certain point if the passion isn't there.
Anyway, Adrian Chmielarz of the Astronauts responded to Rami's speech with an article of his own - https://medium.com/@adrianchm/do-game-d ... 2a2b66b6ba
Adrian's not a Christian, but he still recognizes that the essential issue with people in these communities that Rami hates so much is sin (although he doesn't call it that. He refers to it as the toxicity within all mankind). And so the issue here shouldn't be one of separation of developer from gamer, but of man from sin. Rami should be at least somewhat familiar with the concept. But for some reason, he's set himself so firmly against the label that to even identify as a gamer would be for him a breach of conscience.
Pure externalism.
So he's justified to himself his coldness to the art and will continue developing his "arcade roguelikes", and maybe he will make a decent game one day. If he ever overcomes his arrogance long enough to realize he's long since been left behind.
In the mouth and slides of certain people, "gamer" acts as a euphemism for "gamergater". Rami is definitely one of those people, and in his speech, he delivered the uncontroversial statement that he's a developer, not a gamer. That it's even fine for some developers to hate games (he doesn't seem to mean "particular" games here), and even boasted a little that he can't play games anymore without looking at them through a cruel designer's lens, which is pitiable really and nothing to be proud of. It's funny because I always hear that nonsense from lousy designers and people with hardly any love for games in their heart. In other words, from the kind of developers who make arcade roguelikes and games about shooting fish! I have serious doubts about any designer who can't even for one second stop from honing in on some minor detail and appreciate the work as a whole.
But he is a developer, there's no question about that. And in my experience, you don't have to love games in order to work with them. I've seen it regularly enough now to where it no longer surprises me. I only still wonder at why some of them choose to stay in the industry given their hard feelings toward it. But they usually all find something within the work that compels them to stay. Those that don't, leave. Simple as that. They won't put up with it past a certain point if the passion isn't there.
Anyway, Adrian Chmielarz of the Astronauts responded to Rami's speech with an article of his own - https://medium.com/@adrianchm/do-game-d ... 2a2b66b6ba
Adrian's not a Christian, but he still recognizes that the essential issue with people in these communities that Rami hates so much is sin (although he doesn't call it that. He refers to it as the toxicity within all mankind). And so the issue here shouldn't be one of separation of developer from gamer, but of man from sin. Rami should be at least somewhat familiar with the concept. But for some reason, he's set himself so firmly against the label that to even identify as a gamer would be for him a breach of conscience.
Pure externalism.
So he's justified to himself his coldness to the art and will continue developing his "arcade roguelikes", and maybe he will make a decent game one day. If he ever overcomes his arrogance long enough to realize he's long since been left behind.