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[PC] [VAR] Thief
Posted: Sun Feb 22, 2015 3:50 am
by christian
Re: [PC] [VAR] Thief
Posted: Sun Feb 22, 2015 3:59 am
by christian
http://flylib.com/books/en/4.479.1.135/1/
Doug Church wrote:
I mean, the trailers Eidos did for [Thief: The Dark Project] were all scenes with people shooting fire arrows at people charging them. So you can derive from that how well they understood or believed in the idea.
The shortsighted Thief fans who dismissed this game with one quick look at its trailers would have done the same thing for the originals.
Re: [PC] [VAR] Thief
Posted: Sun Feb 22, 2015 4:20 am
by christian
In order to better understand this, one needs only to look at what Mofleaker from the TTLG forums has to say about their hostile reaction to the new game:
http://www.ttlg.com/forums/showthread.p ... ost2222765
Mofleaker wrote:
The problem is that you're talking with people who are Thief fans first and gamers second.
Within this bewildering statement lies the heart of the matter.
Re: [PC] [VAR] Thief
Posted: Tue Sep 22, 2015 8:38 pm
by christian
http://www.neogaf.com/forum/showthread.php?t=1115636
Trumpets wrote:
Well, I'm not sure what reviewers were expecting this game to be (it has a Metacritic score of 64), but I'm now about halfway through and it's EXACTLY what I want from the series; namely a more polished version of Thief 3.
Seriously, what's not to like? The movement is fluid, levels are open with (usually) multiple routes to each goal, enemy AI is stupid in all the right ways for a stealth game to be enjoyable. Played on hard with many of the optional aids turned off, it's a proper, hardcore 3D stealth game the like of which hasn't really been made since Splinter Cell Chaos Theory.
Dishonored gets a lot of praise for allowing different styles of play, but actually being forced to skulk in the shadows while you wait for a guard to move on makes for a fundamentally different kind of experience, one which I didn't realise I'd been missing until playing this.
It also looks pretty damn good for a cross-gen game.
Edit - and it has the best lock-picking in any game ever, as long as you turn off the visual aids.
Re: [PC] [VAR] Thief
Posted: Wed Sep 23, 2015 6:08 pm
by christian
http://www.neogaf.com/forum/showpost.ph ... stcount=27
d00d3n wrote:
The big issue with the game was the failure to deliver "emergent gameplay".
Somewhere along the line, Looking Glass got tagged as the champions of "emergent gameplay". This is one of the reasons why there was such an uproar over the the jumping and rope arrow restrictions. It meant that the possibility for exploring outside the scope of the designer's intent was being deliberately restrained. And how could you claim to represent Looking Glass and the Thief series if you're going to pull something like that? Answer: you can't. These expectations immediately expelled the game from consideration or anything above contempt in the eyes of these Thief fans.