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[PS4] Marvel's Spider-Man
Posted: Fri Sep 07, 2018 4:30 pm
by christian
Re: [PS4] Marvel's Spider-Man
Posted: Fri Sep 07, 2018 11:53 pm
by christian
Game's an absolute delight, with one little issue: the quick-time event implementation is bizarre. Time slows down as a button prompt appears with a rapidly shrinking ring around it. Pressing the required button does nothing until the ring touches the prompt. It feels wrong. Am I supposed to be holding the buttons down until the rings trigger the action? Or am I supposed to be pressing the button at the exact moment of contact? Either way feels wrong. Why would Insomniac buck convention like this?
A cautious online search reveals nothing other than people complaining that the game even has any QTEs at all, so I have no idea if others are facing the same issue or not. I'll try to get used to it, and perhaps these were only tutorial QTEs. It'd be a shame to have such cool-looking moments tarnished by such an unresponsive design.
At the very least, I could always turn on the auto-complete QTE accessibility feature. Let's hope it doesn't come to that.
Re: [PS4] Marvel's Spider-Man
Posted: Mon Sep 10, 2018 5:20 pm
by christian
There haven't even been any more QTEs since the opening Fisk fight, and I've played for a few hours since. I guess the best way to re-evaluate is to play through the opening again. But, again, it's such a minor issue.