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[PC] [ONE] [PS4] [SW] DOOM Eternal
Posted: Mon Jun 17, 2019 11:17 pm
by christian
https://bethesda.net/en/game/doom
- doom-eternal-box-art.jpg (571.85 KiB) Viewed 10386 times
E3 Story trailer -
https://www.youtube.com/watch?v=2HOClc6Svg4
Re: [PC] [ONE] [PS4] [SW] DOOM Eternal
Posted: Mon Jun 17, 2019 11:20 pm
by christian
"we’re making a video game" -
https://www.vg247.com/2019/06/17/doom-e ... g-pickups/
“We talk about this with the team, we made an announcement, we’re not making an immersive cinematic experience. We’re making a video game,” executive producer Marty Stratton explained during our E3 interview. “That’s what’s good for Doom.
“There are other games that it’s right for their brand to make an immersive cinematic experience, but I think it is a functional choice to make everything big, bold and loud in the game, like floating guns, because again these are the ways that we can communicate to somebody moving 200 miles an hour. And communicate that, ‘I see that question mark, that is a secret, do I want to get that? No.’ We’ll see where we land with the gun pickups but certainly whatever it is, we want it to be obvious.”
Re: [PC] [ONE] [PS4] [SW] DOOM Eternal
Posted: Tue Jun 18, 2019 4:25 pm
by christian
third-person cutscenes -
https://www.vg247.com/2019/06/17/doom-e ... cutscenes/
“So with this game, and all we wanted to do, and the questions we wanted to answer, and the whole new spectacle of it all, we really felt like telling parts of the story through more conventional means, we could really boost the feel of who the Slayer is, what he’s doing."
Re: [PC] [ONE] [PS4] [SW] DOOM Eternal
Posted: Tue Dec 01, 2020 4:21 pm
by christian
Funny how the game starts you off with a shotgun and not the infinite-ammo pistol from before. With only a maximum shell capacity of 16, leaving the first room costs you practically your entire ammo supply. No worries though, because in the very next room is an ammo-replenishing chainsaw! Right off the bat, the game tries to deprogram our common first person shooting habits by taking away our weeny weapons and making us get up close to fight for our ammunition. Of course, you could always try running around in hopes of stumbling over an ammo box, but that tactic has its disadvantages. The best way is to rip open those juicy piñatas with your magic chainsaw and gather up the candy ammo.
It reminds me of Bulletstorm, another "designed" first person shooter, but one that at least had the decency to try integrating its magic systems into the game's world via a training program explanation. Or consider the magic gathering of health from enemies in Metal Gear Rising, which was explained via nanomachine absorption technology.
Doom doesn't even try. It's all game, all the time. And of course we knew that was going to happen long ago from what the developers were telling us above.
Re: [PC] [ONE] [PS4] [SW] DOOM Eternal
Posted: Tue Dec 01, 2020 4:29 pm
by christian
And forget about playing this on a gamepad. Much less on a handheld!
Shockingly, Doom 64 has mouse and keyboard support on Xbox One, but as of now Doom Eternal does not. Nor does it look like Bethesda has plans to add it. As generous as the Xbox Game Pass offering is, it's best to play on PC.
UPDATE: And within days of writing that, Microsoft has added the PC version to Game Pass. Problem solved!