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[PS4] [ONE] Final Fantasy XV: Episode Duscae
Re: [PS4] [ONE] Final Fantasy XV: Episode Duscae
Just bought this. And people were flipping out over Ground Zeroes's price. Wait till they get a load of this.
Re: [PS4] [ONE] Final Fantasy XV: Episode Duscae
What an awe-inspiring leadup to the first battle with the Behemoth. Hunting it down amid the fog and getting your first up-close look at it was just incredible. What a long way we've come since the days of the 2D sprite.
Re: [PS4] [ONE] Final Fantasy XV: Episode Duscae
One issue: couldn't figure out how to ride the Chocobos. Turns out there's a good reason for that.
http://www.neogaf.com/forum/showpost.ph ... count=3805
http://www.neogaf.com/forum/showpost.ph ... count=3805
Ishida wrote: Tabata stated that Chocobos would not be ridable in the demo.
Re: [PS4] [ONE] Final Fantasy XV: Episode Duscae
It's interesting that you can no longer just walk up to anyone you see, press A, and have them say something to you. Usually what happens instead is you'll come across some NPC's having a conversation of their own, which you're then free to listen in on when you press A.
This is another concession to the eavesdropping design principle, which is the result of NPC conversation not measuring up to the rest of the game's systems, best illustrated via the history of Looking Glass Studio's games.
If Square-Enix is only just now feeling the weight of this problem, they really are behind the times. If it weren't for their commitment to outstanding visual fidelity throughout their games, they'd have nothing anchoring them to the future. That old, "placeholder" battle system sure wasn't doing them any favors.
Remember in Final Fantasy VII, when Cloud jumped from the top of the train into his first battle? There was a dream there, which Final Fantasy XV should finally be able to realize.
This is another concession to the eavesdropping design principle, which is the result of NPC conversation not measuring up to the rest of the game's systems, best illustrated via the history of Looking Glass Studio's games.
If Square-Enix is only just now feeling the weight of this problem, they really are behind the times. If it weren't for their commitment to outstanding visual fidelity throughout their games, they'd have nothing anchoring them to the future. That old, "placeholder" battle system sure wasn't doing them any favors.
Remember in Final Fantasy VII, when Cloud jumped from the top of the train into his first battle? There was a dream there, which Final Fantasy XV should finally be able to realize.