[PS4] Marvel's Spider-Man

Game discussion
Post Reply
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

[PS4] Marvel's Spider-Man

Post by christian »

https://www.playstation.com/en-us/games ... er-man-ps4
K2901gs_VumPzIpoA-4NbsvXF5PWl0upQ5xbfr6DCwo.png
K2901gs_VumPzIpoA-4NbsvXF5PWl0upQ5xbfr6DCwo.png (1.09 MiB) Viewed 2888 times
E3 2017 trailer - https://www.youtube.com/watch?v=8pR0o2fGyHg
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PS4] Marvel's Spider-Man

Post by christian »

Game's an absolute delight, with one little issue: the quick-time event implementation is bizarre. Time slows down as a button prompt appears with a rapidly shrinking ring around it. Pressing the required button does nothing until the ring touches the prompt. It feels wrong. Am I supposed to be holding the buttons down until the rings trigger the action? Or am I supposed to be pressing the button at the exact moment of contact? Either way feels wrong. Why would Insomniac buck convention like this?

A cautious online search reveals nothing other than people complaining that the game even has any QTEs at all, so I have no idea if others are facing the same issue or not. I'll try to get used to it, and perhaps these were only tutorial QTEs. It'd be a shame to have such cool-looking moments tarnished by such an unresponsive design.

At the very least, I could always turn on the auto-complete QTE accessibility feature. Let's hope it doesn't come to that.
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PS4] Marvel's Spider-Man

Post by christian »

There haven't even been any more QTEs since the opening Fisk fight, and I've played for a few hours since. I guess the best way to re-evaluate is to play through the opening again. But, again, it's such a minor issue.
Post Reply