[DC] Shenmue Isshou: Yokosuka
[DC] Shenmue Isshou: Yokosuka
Dreamcast Magazine trailer -Re: [DC] Shenmue Isshou: Yokosuka
Classic Game Postmortem - http://www.gdcvault.com/play/1020805/Cl ... Postmortem
Re: [DC] Shenmue Isshou: Yokosuka
Yu Suzuki wrote: When I see these late 1980s games, I get so nostalgic. There was a dream here.
Re: [DC] Shenmue Isshou: Yokosuka
http://kotaku.com/getting-the-rights-to ... 1712037863
Evan Narcisse wrote: That sense of being transported is one of the reasons Western players have loved the Shenmue games so much. “But it’s never been my intention to educate Western people about Eastern culture,” he told me. “From the beginning, it’s always been about how real the game could get. For example, if you have a combat scene, it’s not just about the fighting. There’s a whole spiritual aspect to that.”
“You don’t fight because you want to become strong. You fight because you have specific motives or goals. It’s not that I wanted to have the game be educational; I just wanted to fully express the entertainment value of it but reflecting a certain level of realism.”
Re: [DC] Shenmue Isshou: Yokosuka
xoxak's tribute
Part 1 - https://www.youtube.com/watch?v=ETcJeJIqca4
Part 2 - https://www.youtube.com/watch?v=PKm90g61xbc
Part 1 - https://www.youtube.com/watch?v=ETcJeJIqca4
Part 2 - https://www.youtube.com/watch?v=PKm90g61xbc
Re: [DC] Shenmue Isshou: Yokosuka
From Computer Gaming World, December 1995 - http://www.cgwmuseum.org/galleries/inde ... b=2&id=137
Warren Spector wrote: It bugs the hell out of me that we can't do a convincing real-world simulation. That's what I really want to do. Unfortunately, we're so limited by our tools that we always ends up falling back on the crutch of fantasy or science fiction. And before anyone starts screaming, let me say that I love fantasy and science fiction -- I just wish we could do something else once in a while. Unfortunately, there's a little rule of the road that we just can't get around (yet): The more realistic you make your game the higher players' expectations get. Basically, we make so many fantasy and science fiction games because no one can tell us that our orcs don't look or act like real orcs. Try to make a POV Die Hard and watch people scream that your state-of-the-bleeding-art game doesn't do everything just right (in other words, exactly like the way things work in the real world).
Not that any of these problems are going to stop me or my colleagues here at Origin and elsewhere. I'm in this business because I know that someday I'll produce a game that is so convincing you'll have to stop and think, "is it real or is it Memorex?"
The game world and everything in it will look just the way you expect, and you'll interact with this world in ways that mimic the real world far more effectively. You'll decide whether to walk, drive or jump out of an airplane to get where you want to go. Confronted with a hostage situation, you'll have to decide whether to shoot that terrorist or try to talk to him (and you'll really talk to him) to get him to let his hostages go.
Re: [DC] Shenmue Isshou: Yokosuka
Shenmue - discovering the Sega classic 14 years too late - http://www.theguardian.com/technology/2 ... s-too-late
Re: [DC] Shenmue Isshou: Yokosuka
DF Retro: Shenmue - A Game Ahead Of Its Time - https://www.youtube.com/watch?v=c0blSBgpRUg
Re: [DC] Shenmue Isshou: Yokosuka
Return to Dobuita Street - https://www.youtube.com/watch?v=SbcG412hv2w