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Unreal Motion Graphics UI
Posted: Tue Feb 17, 2015 10:05 pm
by christian
Re: Unreal Motion Graphics UI
Posted: Tue Mar 10, 2015 1:30 am
by christian
Re: Unreal Motion Graphics UI
Posted: Tue Mar 10, 2015 5:04 am
by christian
Re: Unreal Motion Graphics UI
Posted: Wed Mar 11, 2015 3:26 pm
by christian
Make sure to check out the UMG map in the Content Examples project. Pay close attention to how the UI is constructed in each of the Widget Blueprints.
Re: Unreal Motion Graphics UI
Posted: Tue Aug 16, 2016 5:20 pm
by christian
https://wiki.unrealengine.com/UMG,_How_ ... in_C%2B%2B.
WCode wrote:
Adding Modules
And then i also made sure that the UMG and Slate Modules was included as well. In "(YourProjectName.Build.cs)":
Code: Select all
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore"})
Easy to forget that if you want to do anything with the UI in C++, make sure to add these modules.